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Posts Tagged ‘ SQLite ’

This installment will walk you through creating a new Xcode project and getting everything ready to start the coding. The iPhone SDK comes ready to dive in but we need to confiure our SQLite and TouchXML libraries and get our workspace up to scratch!

1. Creating a new Xcode project

Start Xcode by clicking the icon in your dock or by running “Xcode” in your /Developer/Applications folder.

Click File > New Project and the following window will appear

Xcode New Project Window

For our RSS Reader application we are going to be using the “Window-Based Application” template, this can be found under the “iPhone OS” group in the left hand column. Simply double click the “Window-Based Application” in the Right hand column and give your project a name (I will be calling the project RSSReader).

Once you have created the project the main Xcode window will appear

Default Xcode window

2. Laying out your screen

I personally don’t like the default layout for Xcode and it can get quite hectic when you are trying to debug, code and watch the build logs at the same time. So what can you do? Thankfully Apple has provided an “All-in-one” layout and here is how you can activate it.

First you need to close your newly created project, don’t worry as it will all be saved already.
Now go to Xcode > Preferences and the following window will appear

Xcode preferences window

The General tab should be selected, if not then click on it.
You will see the “Layout” drop-down with “Default” selected, click this and choose “All-in-one” and click OK to close the window.

Now go to File > Open Recent Project and select RSSReader.xcodeproj (or whatever you called your project) from the list.

You may not notice a huge difference but there should be some icons at the top left corner of the window that will allow you to switch between the different pages (Project and Debug) and you will also now have “Project Find”, “SCM Results” and “Build” tabs in the Project page. Below is how mine looks and you will notice that I have expanded the “RSSReader” group in the left hand column.

Xcode All-in-one Window

Now that we have the All-in-one layout activated we can adjust a few things to make it a “perfect” working environment.

If you expand the “Classes” folder in the left hand column you will see a series of files (header and main files for our AppDelegate), click one of there and the right hand column should look like this.

Code Editor View

You need to drag the horizontal seperator between the two panels on the right hand side all the way to the top to give you the most code-view area possible, once you have done that it should look like this.

Resized Code Editor View

3. Add the SQLite framework to our project

By default the SQLite framework isn’t included in the project template and you will need to add it manually.

To do this you will need to right click on the Frameworks folder in the left hand pane, then click on Add > Existing Frameworks… Now navigate to /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.0.sdk/usr/lib/ and double click the “libsqlite3.0.dylib” file. This folder may change depending on the version of your iPhone SDK, the only bit that should change is the “iPhoneOS2.0.sdk” bit, this wont be a problem as it is still the same version of the framework across all the SDK releases.

The following pop-up will appear, simply click Add and the library will be added to your project.

Add Framwork Dialog

4. Add the TouchXML libraries to our project

As we will be using TouchXML for our xml parsing, we will need to import the required files we downloaded in Part 1 and also edit some of the project settings.

Go to Project > Edit Project Settings and a new window will appear with 4 tabs at the top (General, Build, Configurations and Comments). We are only interested in the Build tab at the moment, so go ahead and click the Build Tab and the following window will appear.

Project Settings Window

Make sure that you change the Configuration dropdown to “All Configurations” otherwise you may have trouble when testing on a device later on.

The settings that we are interested in are “Header Search Paths” and “Other Linker Flags”, you can easily find these by typing the beginning of the name into the Quick Find at the top right of the window.

You need to add “/usr/include/libxml2″ to the “Header Search Paths” and you need to add “-lxml2″ to the “Other Linker Flags”.

Once you have done this you can close the settings window and you will be back at your project window.

Now that the libxml2 libraries have been included you will need to import the TouchXML files to your project, to keep everything neat and tidy we will create a new “Group” to organise the files.

Right click on the “Classes” folder in the left hand column and click Add > New Group and call it TouchXML

Now its time to import the TouchXML files, simply right click on the new “TouchXML” folder in the left hand pane and click Add > Existing Files…

You will be presented with a finder window and you will need to navigate to the location that you downloaded the TouchXML files out to (in my case it was /Developer/ExtraLibraries/) and then keep going to the following path “touchcode-read-only/TouchXML/Common/Source/” and select all the files and click Add.

You should now see the CXML* files in your left hand pane and they are now available to your project.

5. And then?

We are now all setup and ready to start building the application, the next post will go over exactly what we will be building and the general structure of the application and how it will work. Remember to have a read through my other tutorial so you will have a bit of a headstart on the way to use the different technologies.

Remember to grab me on Twitter at @bigclick_dean for regular updates!

Popularity: 6% [?]

This tutorial series will walk you through the creation of a complete, ready to publish iPhone application. I have chosen to continue the Advanced RSS Reader application but I will be taking a step back and extending on some of the methods explained in those tutorials.

When this series is completed you will have learnt (hopefully!) how to setup a new iPhone application, use UITableViews & UINavigationControllers, interact with SQLite databases, read RSS/XML feeds by using TouchXML, test your project on actual iPhone hardware, prepare your application for submission to the App Store and much more.

1. Tools you are going to need

iPhone SDK -Apple has created a superb set of tools that are going to become your best friends while you work your way through this tutorial series and iPhone development in general.
TouchXML Libraries – As many of you may know the NSXMLDocument implementation was removed from the iPhone SDK due to its hefty processing requirements, so thats why we use TouchXML to provide the basic XML parsing options that we need.
SQLite Manager Plugin for FireFox – As we are going to be working with SQLite databases we need to be able to create our database structure and to browse through it easily. You can use the command line or any application that supports SQLite databases, although I have grown very fond of the SQLite Manager Plugin for Firefox (available at http://addons.mozilla.org/en-US/firefox/addon/5817)


2. Downloading & Installing the iPhone SDK

You can grab the iPhone SDK from the iPhone Dev Centre (http://developer.apple.com/iphone/), you will need to create an account to get access to the download, but don’t worry…it’s FREE!

Once the download has finished (its a heavy 1Gb+ download so now’s the best time to take a nap) you can simply run the package and go through the standard install process. By default it will install the developer tools into /Developer/ and there will no icons in your applications folder or your dock.

Under the /Developer/Applications folder you will see a bunch of applications and folder, the two we are going to be concentrating on are “Xcode” and “Interface Builder”.

picture-15picture-16

I suggest that you drag these to your dock for easy access as we are going to be using them alot! I will come back to these applications in the next tutorial as we need to install some more tools first.

3. Downloading and Setting up the TouchXML Libraries

You will need to check the latest code out from the TouchXML SVN Repository, if you don’t know how to use SVN I have included the required commands below.

1. Launch a new Terminal window
2. Create a new folder called “ExtraLibraries” where you would like to keep your iPhone development libraries (I save mine in /Developer/ExtraLibraries/ to keep evenything clean and reusable)

mkdir /Developer/ExtraLibraries

3. Change into the new folder

cd /Developer/ExtraLibraries

4. Run the SVN checkout code

svn checkout http://touchcode.googlecode.com/svn/trunk/ touchcode-read-only

You will see the filenames scrolling up the screen and depending on your connection it should only take around 60 seconds to grab all the required files. If you have a look in the newly created folder you will see the TouchXML folder along with some other libraries (TouchSQL, TouchJSON, TouchHTTPD, etc). We wont be using these other libraries but feel free to have a play around with them and see what you can do.

5. Now you have the TouchXML libraries on your local machine ready to start creating your first iPhone app.

4. Installing the SQLite Manager Plugin for FireFox

I like to use the visual editor in FireFox but by no means is it the only option, I will provide a database download for those that have trouble getting their own one built.

To install the FireFox plugin simply open up FireFox and visit http://addons.mozilla.org/en-US/firefox/addon/5817 and click “Add to FireFox”, you will need to go through the usual process of installing an add-on and after that it will be available at Tools > SQLite Manager, if you launch the manager the following window should appear:

picture-17

5. Are you ready?

Well that’s all the essential tools installed and ready to go! Go and have a play and a look at the applications and get ready for the next installment for the series.

I hear you asking “What is the next installment going to outline and when will it be out?”…The next installment is going to go through setting up a new project, organising our development windows and getting the TouchXML and SQLite libraries set up for our project. I am hoping to have the next installment out in a few hours and then it will be time to get into the “meat” of the project!

Now it’s time for a shameless plug…If you need any Web Design or Development in Australia or for that matter the world, then please check out Big Click Studios. Big Click is a Sydney Web Design Agency that I run and we do AMAZING work (I may be biased ;-) , click here to check out our portfolio.

Popularity: 8% [?]

I see many people asking for SQLite tutorials around, and since I am using SQLite for the next part in the Advanced RSS Reader Tutorial, I thought I would write up a quick tutorial on using SQLite with the iPhone SDK.

1. Project Requirements

I suggest that you have at least a basic understanding of SQLite, writing SQL statements, the XCode interface and using the terminal in OSX. If you don’t know anything about any of these topics then this tutorial probably isn’t for you.

2. Creating our SQLite database for our tutorial

We first need to create a database for use with our application. For the purposes of this tutorial we will be building a database of animals along with a little information on them and a picture.

Fire up a new Terminal window and make a new folder to store the database in, here are the commands I ran

cd /Users/lookaflyingdonkey/Documents
mkdir SQLiteTutorial
cd SQLiteTutorial
sqlite3 AnimalDatabase.sql

You should now be at a “sqlite” command prompt, this is where we will be building our database structure and entering some test data.

For our example we need the name of the animal, a short description and a link to an image. Follow the commands below to create the table and to enter some sample data.

CREATE TABLE animals ( id INTEGER PRIMARY KEY, name VARCHAR(50), description TEXT, image VARCHAR(255) );

INSERT INTO animals (name, description, image) VALUES ('Elephant', 'The elephant is a very large animal that lives in Africa and Asia', 'http://dblog.com.au/wp-content/elephant.jpg');
INSERT INTO animals (name, description, image) VALUES ('Monkey', 'Monkies can be VERY naughty and often steal clothing from unsuspecting tourists', 'http://dblog.com.au/wp-content/monkey.jpg');
INSERT INTO animals (name, description, image) VALUES ('Galah', 'Galahs are a wonderful bird and they make a great pet (I should know, I have one)', 'http://dblog.com.au/wp-content/galah.jpg');
INSERT INTO animals (name, description, image) VALUES ('Kangaroo', 'Well I had to add the Kangaroo as they are the essence of the Australian image', 'http://dblog.com.au/wp-content/kangaroo.jpg');

The first command will create the table with the required structure and the next four will insert some test data for us to work with. To ensure that you have entered the data correctly you can execute “SELECT * FROM animals;” and see if it returns the items above. Once you are confident that everything had been created successfully you can leave the sqlite command line by typing “.quit”.

3. Creating our Project

Now that our database is all ready to go we need to setup our X-Code project.

Start off by creating a new “Navigation-Based Application”.

Give your Project a name, I called mine “SQLiteTutorial”.

Now set your screen layout to how you prefer it, I suggest making the window as large as possible, and making the code view as tall as possible by dragging the horizontal slider to the top. This will allow you the most room to move when building your application.

Now its time to create the required classes and views for our application, we will start off by making our views.

Right Click on the “Resources” folder in the left hand pane and click “Add File”, we want to create a new “View XIB” under the “User Interfaces” group.

We now need to give it a name, to stick the Apple’s naming conventions we are going to call it “AnimalViewController.xib”, Now Click “Finish”.

Now we need to create two classes, the first one will represent an animal, right click on the “Classes” folder in the left hand pane, click “Add > New File…”, choose the “NSObject subclass” template under the “Cocoa Touch Classes” group and name it “Animal”.

The second class will be for our AnimalsViewController, right click on the “Classes” folder in the left hand pane, click “Add > New File…”, choose the “UIViewController subclass” under the “Cocoa Touch Classes” group and name it “AnimalViewController”.

4. Adding SQLite Framework and our Animal Database

Now that we have created all of our views and classes it is time to start the real grunt work.

First off we need to include the SQLite libraries so our application can utilise them. To do this you will need to right click on the “Frameworks” folder in the left hand pane, then click on “Add > Existing Frameworks…”, then navigate to “/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.0.sdk/usr/lib/” and double click the “libsqlite3.0.dylib” file. A popup will appear, just click “Add” and the library will be added to your project.

We also need to add our database we created earlier to the Resources folder, to do this simply right click on the “Resources” folder, click “Add > Existing Files…”, navigate to the location you created the database in then double click on the AnimalDatabase.sql file. Another popup will appear, just click add.

All done with the importing, time to code!

5. The Coding begins!

We are going to start the coding by building our “Animal” object, every animal will have 3 properties, a name, a description and an image URL.

Open up the “Animal.h” file from the “Classes” folder and edit its contents to look like below,

#import <UIKit/UIKit.h>

@interface Animal : NSObject {
	NSString *name;
	NSString *description;
	NSString *imageURL;
}

@property (nonatomic, retain) NSString *name;
@property (nonatomic, retain) NSString *description;
@property (nonatomic, retain) NSString *imageURL;

-(id)initWithName:(NSString *)n description:(NSString *)d url:(NSString *)u;

@end

Most of the above code should be pretty familiar to you, the only thing that may not be is the initWithName line, this line will allow us to create a new object with the required data, we could have used the default init function, but it will be easier for us to define our own.

Now we will actually have to implement the Animal Object, open up the “Animal.m” file and edit its contents to look like below:

#import "Animal.h"

@implementation Animal
@synthesize name, description, imageURL;

-(id)initWithName:(NSString *)n description:(NSString *)d url:(NSString *)u {
	self.name = n;
	self.description = d;
	self.imageURL = u;
	return self;
}
@end

The above code should be pretty easy to read as well, it basically stores the supplied data from the initWithName function and return the object (self).

Now its time to setup the Application delegate to access the database.

Open up the “SQLiteTutorialAppDelegate.h” and edit its contents to look like below:

#import <UIKit/UIKit.h>
#import <sqlite3.h> // Import the SQLite database framework

@interface SQLiteTutorialAppDelegate : NSObject  {

    UIWindow *window;
    UINavigationController *navigationController;

	// Database variables
	NSString *databaseName;
	NSString *databasePath;

	// Array to store the animal objects
	NSMutableArray *animals;
}

@property (nonatomic, retain) IBOutlet UIWindow *window;
@property (nonatomic, retain) IBOutlet UINavigationController *navigationController;
@property (nonatomic, retain) NSMutableArray *animals;

@end

What we are doing here is importing the SQLite database framework and creating some variables for storing the database details and an array of animal objects.

Now open up the “SQLiteTutorialAppDelegate.m” file and edit its contents to look like below:

#import "SQLiteTutorialAppDelegate.h"
#import "RootViewController.h"
#import "Animal.h" // Import the animal object header

@implementation SQLiteTutorialAppDelegate

@synthesize window;
@synthesize navigationController;
@synthesize animals; // Synthesize the aminals array

- (void)applicationDidFinishLaunching:(UIApplication *)application {
	// Setup some globals
	databaseName = @"AnimalDatabase.sql";

	// Get the path to the documents directory and append the databaseName
	NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
	NSString *documentsDir = [documentPaths objectAtIndex:0];
	databasePath = [documentsDir stringByAppendingPathComponent:databaseName];

	// Execute the "checkAndCreateDatabase" function
	[self checkAndCreateDatabase];

	// Query the database for all animal records and construct the "animals" array
	[self readAnimalsFromDatabase];

	// Configure and show the window
	[window addSubview:[navigationController view]];
	[window makeKeyAndVisible];
}

- (void)applicationWillTerminate:(UIApplication *)application {
	// Save data if appropriate
}

- (void)dealloc {
	[animals release];
	[navigationController release];
	[window release];
	[super dealloc];
}

-(void) checkAndCreateDatabase{
	// Check if the SQL database has already been saved to the users phone, if not then copy it over
	BOOL success;

	// Create a FileManager object, we will use this to check the status
	// of the database and to copy it over if required
	NSFileManager *fileManager = [NSFileManager defaultManager];

	// Check if the database has already been created in the users filesystem
	success = [fileManager fileExistsAtPath:databasePath];

	// If the database already exists then return without doing anything
	if(success) return;

	// If not then proceed to copy the database from the application to the users filesystem

	// Get the path to the database in the application package
	NSString *databasePathFromApp = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:databaseName];

	// Copy the database from the package to the users filesystem
	[fileManager copyItemAtPath:databasePathFromApp toPath:databasePath error:nil];

	[fileManager release];
}

-(void) readAnimalsFromDatabase {
	// Setup the database object
	sqlite3 *database;

	// Init the animals Array
	animals = [[NSMutableArray alloc] init];

	// Open the database from the users filessytem
	if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) {
		// Setup the SQL Statement and compile it for faster access
		const char *sqlStatement = "select * from animals";
		sqlite3_stmt *compiledStatement;
		if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) {
			// Loop through the results and add them to the feeds array
			while(sqlite3_step(compiledStatement) == SQLITE_ROW) {
				// Read the data from the result row
				NSString *aName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 1)];
				NSString *aDescription = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)];
				NSString *aImageUrl = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 3)];

				// Create a new animal object with the data from the database
				Animal *animal = [[Animal alloc] initWithName:aName description:aDescription url:aImageUrl];

				// Add the animal object to the animals Array
				[animals addObject:animal];

				[animal release];
			}
		}
		// Release the compiled statement from memory
		sqlite3_finalize(compiledStatement);

	}
	sqlite3_close(database);

}

@end

Now I know that may look like a fair bit of code and it probably also looks quite scary! But really it is quite simple and I have tried to comment nearly every line to describe to you what the line does and why it is there.

The checkAndCreateDatabase function checks to see if we have already copied our database from the application bundle to the users filesystem (in their documents folder), if the database hasn’t already been created or it has been removed for some reason it will be recreated from the default database.

Next the readAnimalsFromDatabase function will make a connection to the database that is stored in the users documents folder, and then executes the SQL statement “SELECT * FROM animals”. It will then go through each row that is returned and it will extract the name, description and imageURL from the result and build an Animal object for each. You will see the “sqlite3_column_text” function used here, there are many more of these for returning other field types such as “sqlite3_column_int” for integers, “sqlite3_column_blob” for blobs or “sqlite3_column_value” to get an unknown value.

Now that we have the data in our array and we have it in our known format we are ready to start displaying it.

Open up the “RootViewController.m” file and edit the numberOfRowsInSection to look like the following:

SQLiteTutorialAppDelegate *appDelegate = (SQLiteTutorialAppDelegate *)[[UIApplication sharedApplication] delegate];
return appDelegate.animals.count;

What this does is it creates a link to the application delegate, and then the second line returns the size f the animals array in out Application delegate, this array was filled previously from the SQLite database.

Now in the cellForRowAtIndexPath function you will need at change it to look like the following:

- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {

    static NSString *CellIdentifier = @"Cell";

    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
    if (cell == nil) {
        cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease];
    }

    // Set up the cell
    SQLiteTutorialAppDelegate *appDelegate = (SQLiteTutorialAppDelegate *)[[UIApplication sharedApplication] delegate];
	Animal *animal = (Animal *)[appDelegate.animals objectAtIndex:indexPath.row];

	[cell setText:animal.name];
	return cell;
}

We pretty much just added 3 lines under the “// Set up the cell” line, the first one is the same as we added previously to access the application delegate. The second line creates a new Animal object based on the array from the application delegate, it will be used to create a row for each individual record in the database. On the final line we are just setting the text of the cell to the name field from the Animal object.

You can now run the program and you should see a table view with the 4 animals we added to the database, if you added more than my default animals you should see them in here as well.

We will now setup the AnimalViewController, open up the “AnimalViewController.h” file and edit its contents to below:

#import <UIKit/UIKit.h>

@interface AnimalViewController : UIViewController {
	IBOutlet UITextView *animalDesciption;
	IBOutlet UIImageView *animalImage;
}

@property (nonatomic, retain) IBOutlet UITextView *animalDesciption;
@property (nonatomic, retain) IBOutlet UIImageView *animalImage;

@end

What we are doing above is adding an outlet for the description and image for the Animal, we will use these later on when we link the view up.

Now open up the “AnimalViewController.m” file and add a synthesize call for for the description and image, this will go under the “@implementation AnimalViewController” line, like so:

#import "AnimalViewController.h"

@implementation AnimalViewController

@synthesize animalDesciption, animalImage;

Now it is time to make the detailed view page appear when you select a record. Open up the “AnimalViewController.xib” file from the resources folder and the interface builder should appear.

The first thing we need to do is to set the File’s Owner Class to AnimalViewController, this is done by selecting the “File’s Owner” item in the main window and then clicking Tools > Identity Inspector in the top menu, and then selecting AnimalViewController from the class dropdown.

Your inspector window should now look like this:

We are going to be using a UITextView for the description (as it will allow for word wrapping and scrolling in the case that the description is quite large) and a UIImageView to display the image. I have laid mine out like below:

Now that we have everything laid out it is time to link them all up, start by holding control and click+drag from the “File’s Owner” to the “View” objects, a little gray menu will appear and you will need to select view. Now hold control and click+drag from the “File’s Owner” to the UITextView in the layout window, you should see “animalDescription” in the popup list, select it. Repeat this process for the UIImageView and you should see animalImage appear, select it also.

Now save the interface and close the interface builder.

Nearly done! All we have to do now is to setup the code for when a user presses on a record in the table view.

Open up the “RootViewController.h” file and edit its contents to below:

#import <UIKit/UIKit.h>
#import "AnimalViewController.h"

@interface RootViewController : UITableViewController {
	AnimalViewController *animalView;
}

@property(nonatomic, retain) AnimalViewController *animalView; 

@end

We are creating an instance of the AnimalViewController to be used bu the RootViewController when a user presses on an item.

Now open up the “RootViewController.m” file and edit the top part of the file to look like below:

#import "RootViewController.h"
#import "SQLiteTutorialAppDelegate.h"
#import "Animal.h"

@implementation RootViewController
@synthesize animalView;

This will just synthesize the animalView that we just added.

First up lets set the default title of our view, to do this you need to uncomment the viewDidLoad function, and edit it to below:

- (void)viewDidLoad {
    [super viewDidLoad];
    // Uncomment the following line to add the Edit button to the navigation bar.
    // self.navigationItem.rightBarButtonItem = self.editButtonItem;

	self.title = @"My Zoo";
}

We also need to edit the didSelectRowAtIndexPath

function in this file, edit it to look like below:

- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
    // Navigation logic -- create and push a new view controller
	SQLiteTutorialAppDelegate *appDelegate = (SQLiteTutorialAppDelegate *)[[UIApplication sharedApplication] delegate];
	Animal *animal = (Animal *)[appDelegate.animals objectAtIndex:indexPath.row];

	if(self.animalView == nil) {
		AnimalViewController *viewController = [[AnimalViewController alloc] initWithNibName:@"AnimalViewController" bundle:nil];
		self.animalView = viewController;
		[viewController release];
	}

	// Setup the animation
	[self.navigationController pushViewController:self.animalView animated:YES];
	// Set the title of the view to the animal's name
	self.animalView.title = [animal name];
	// Set the description field to the animals description
	[self.animalView.animalDesciption setText:[animal description]];
	// Load the animals image into a NSData boject and then assign it to the UIImageView
	NSData *imageData = [NSData dataWithContentsOfURL:[NSURL URLWithString:[animal imageURL]]];
	UIImage *animalImage = [[UIImage alloc] initWithData:imageData cache:YES];
	self.animalView.animalImage.image = animalImage;

}

What we are doing here is checking to see if the animalView object has already been created, if not then create it.

The next few lines are used to setup the animation (slide from right to left) and to set the actual data fields to those of the selected animal.

Now you should be ready to fire up the application and see it in all its glory.

You should see your windows looking like below.
 

5. Project Files

Here are the source files for this project: Download the project source files

If you have any questions or comments please feel free to post them here and I will try to get back to you ASAP. Also keep your eye out for my second part to the advanced RSS Reader tutorial, it will be using TouchXML, SQLite, UIWebview and more!

Popularity: 100% [?]